Victor Patricio Landaluze

Today I learned about the work of the costumbrista Victor Patricio Landaluze, courtesy of Jonathan Square’s amazing page, Fashioning the Self in Slavery and Freedom. According to the post, ‘…his prolific oeuvre is the most detailed visual documentation of daily life of Afro-Cubans in the nineteenth century.’

Here are some examples of his work I’m particularly taken by:

Links round up

Just a bunch of things I’ve been reading/rediscovering this week. Trying to do this more often to help me document my practice. Two weekends in a row isn’t bad at all! 😀

UX reading

7 Principal Psychological Phenomena in UX Design – good for those ‘oh yeah I haven’t forgotten how to be an experience designer’ moments.

Describing Personas

The Language of Domination: Oppressive Meeting Dynamics

Design

Shout out to monkik for saving a life! Had to do a bunch of prototyping and their range of icons were perfect

Abbotsford Convent website – Initially I was really taken by the cursor effect, then realised this was just a home page thing (and justifiably so given potential issues with reading content on rest of the site). I like the cut out details on the images, but second time looking at it reminds me how we need truly fluid frameworks for websites to become more genuinely mobile first (which to my mind, means adopting more patterns from mobile apps, especially with respect to differentiating between ‘architectural’ and ‘key action’ navigation).

Trying to clean up my drafts and came across this article on Kirokaze’s work. Funnily enough I think I’ve seen their stuff more recently on youtube as background art for any of the 101 ambient cyberpunk I listen to whilst working. Their portfolio is still pretty cool though.

Programming

Simple Statistics – a Javascript library

Museums ‘n’ tings

Some cool links courtesy of the recent Museums and AI talk…

What the Machine Saw

Living with Machines

You know, I’d love to do an experiment with AI powered chatbot interfaces for engaging with content but that’s for further down the line.

Research

As is always the case, I have a couple more summatives to write up of some of the research I’ve done at the Natural History Museum. One of these will be focussed on the zine making workshops I ran at a couple of Lates, to inform future research using zines as method. This article, Creativity-based Research: The Process of Co-Designing with Users, is a handy little primer with links to some other references.

ORID — strategic questioning that gets you to a decision

Navigating Comics: An Empirical and Theoretical Approach to Strategies of Reading Comic Page Layouts – another one with some good pointers for upcoming research activities on impact of content design/layout and comprehension

Digital tools for participation: Where to start?

Social Studies of Outer Space blog just seems quite cool for speculative research approaches to community.

Zipf, Power-laws, and Pareto – a ranking tutorial

Differential Dynamic Systems – what? I realised I had to do some serious math revision and this guy’s pretty good.

Algorithmic Humanitarianism – keeping this here as a reference for tech social justice-y research. There’s so many great manifestos and frameworks, would be a shame not to make use of them!

Books to read (if anyone wants to get me a present)

digitalSTS, A field guide for Science and Technology Studies

Random

Interview with Tee Corinne

“The field of utopian possibility is one in which multiple forms of belonging in difference adhere to a belonging in collectivity”: reading Jose Esteban Munoz

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Quotes from Introduction: #TravelingWhileTrans, Design Justice, and Escape from the Matrix of Domination by Sasha Costanza-Chock

Some notes Introduction: #TravelingWhileTrans, Design Justice, and Escape from the Matrix of Domination.

As Browne discusses, and as Joy Buolamwini, founder of the Algorithmic Justice League, technically demonstrates, gender itself is racialized: humans have trained our machines to categorize faces and bodies as male and female through lenses tinted by the optics of white supremacy.

I misread this the first couple of times which led me to think aloud that the idea that types of ‘seeing’ create an analogous identity in the the thing doing the seeing is soooo necessary in order to get away from notions of ‘objective’ analysis/algorithms/information receptors etc.

  1. We use design to sustain, heal, and empower our communities, as well as to seek liberation from exploitative and oppressive systems.
  2. We center the voices of those who are directly impacted by the outcomes of the design process.
  3. We prioritize design’s impact on the community over the intentions of the designer.
  4. We view change as emergent from an accountable, accessible, and collaborative process, rather than as a point at the end of a process.
  5. We see the role of the designer as a facilitator rather than an expert.
  6. We believe that everyone is an expert based on their own lived experience, and that we all have unique and brilliant contributions to bring to a design process.
  7. We share design knowledge and tools with our communities.
  8. We work towards sustainable, community-led and controlled outcomes.
  9. We work towards non-exploitative solutions that reconnect us to the earth and to each other.
  10. Before seeking new design solutions, we look for what is already working at the community level. We honor and uplift traditional, indigenous, and local knowledge and practices.

 

Our work is guided by two core beliefs: first, that those who are directly affected by the issues a project aims to address must be at the center of the design process, and second, that absolutely anyone can participate meaningfully in design.”

According to design scholars Robert Hoffman, Axel Roesler, and Brian Moon, the designer as a specific kind of person, or as a profession, emerged with the Industrial Revolution. Until then, knowledge about how to create, use, and maintain specialized tools was transmitted via craft guilds. However, the craft guild model could not support larger-scale designs that required the distribution of skills among many specialists. Accordingly, “this new task—designing for a class of people with whom the designer did not interact—helped mark the origin of industrial design.”50 At this time, they also note, designers took on a new role: “to reshape formerly hand-crafted processes into ones that machines could do. Mass and assembly-line-based production stimulated, or necessitated, the creation of many designs for artifacts aimed at a broad mass of consumers and for machines designed to help in manufacturing other machines.”

Design is also a way of thinking, learning, and engaging with the world. Reasoning through design is a mode of knowledge production that is neither primarily deductive nor inductive, but rather abductive and speculative. Where deduction reasons from the general to the specific and induction reasons from the specific to the general, abduction suggests the best prediction given incomplete observations.

In his recent book Designs for the Pluriverse (2018), anthropologist Arturo Escobar sees design as an “ethical praxis of world-making.”55 He urges us to consider the ways that design practices today too often reproduce the totalizing epistemology of modernity and in the process erase indigenous worldviews, forms of knowledge, and ways of being. Escobar calls for an approach to design that is focused on the creation of a world “where many worlds fit.”

Crenshaw notes the role of statistical analysis in each of these cases: sometimes, the courts required Black women plaintiffs to include broader statistics for all women that countered their discrimination claims; in other cases, the courts limited the admissible data to that which dealt solely with Black women, as opposed to all Black workers. In those cases, the low total number of Black women employees typically made statistically valid discrimination claims impossible, whereas strong claims could have been made if the plaintiffs were allowed to include data for all women, for all Black people, or both. Later, in her 1991 Stanford Law Review article “Mapping the Margins: Intersectionality, Identity Politics, and Violence against Women of Color,”65 Crenshaw powerfully articulates the ways that women of color often experience male violence as a product of intersecting racism and sexism, but are then marginalized from both feminist and antiracist discourse and practice and denied access to specific legal remedies.

To bear in mind for future writings on dealing with statistical methods in understanding users.

Collins also emphasizes that every individual simultaneously receives both benefits and harms based on their location within the matrix of domination. As Collins notes, “Each individual derives varying amounts of penalty and privilege from the multiple systems of oppression which frame everyone’s lives.”70 An intersectional Black feminist analysis thus helps us each understand that we are simultaneously members of multiple dominant groups and multiple subordinate groups. Design justice urges us to (1) consider how design (affordances and disaffordances, objects and environments, services, systems, and processes) distributes both penalty and privileges to individuals based on their location within the matrix of domination and (2) attend to the ways that this operates at various scales.

Design justice is a framework for analysis of how design distributes benefits and burdens between various groups of people. Design justice focuses explicitly on the ways that design reproduces and/or challenges the matrix of domination (white supremacy, heteropatriarchy, capitalism, ableism, settler colonialism, and other forms of structural inequality). Design justice is also a growing community of practice that aims to ensure a more equitable distribution of design’s benefits and burdens; meaningful participation in design decisions; and recognition of community-based, Indigenous, and diasporic design traditions, knowledge, and practices.

Reference

https://design-justice.pubpub.org/pub/ap8rgw5e/release/1

Ethics as requirements: justifying the interrogation into methodology

Every now and then I re-read Moor’s 2006 paper ‘Why we need better ethics for emerging technologies‘. It’s become one of those permanent tab items and has been saved in pretty much every cloud platform and external hard drive I own.

Generally, I find it a stark reminder of the stakes when it comes to discussions about ethics of technology, particularly in discussions about inclusive design and the entanglements with capitalist modes of production. My first ‘proper’* paper on critical approaches to design of technology was at the 2018 Techno-Resistance and Black Futures conference, over a decade after Moor’s paper was published, and even then I remember saying that, as we’re sitting in lecture theatres mutually assuring or dismaying each other in turn with our findings, in many ways we’re too late – this stuff is already out there in production, being maintained, gathering data, justifying metrics and changing user’s paradigms; it’s not just in the lab or an interesting thought experiment. One can’t reset complex systems to t=0, so if we’re serious about stopping algorithmic bias etc., then we might need to start acting like it.

Even now, in a time when the amazing Algorithmic Justice League is much more familiar to people of tech, we still get news stories like this wherein a Microsoft AI was (in the process of being tested on an unsuspecting public) revealed to be incapable of differentiating between two famous women of colour.

But whilst Moor’s paper is generally a healthy reminder that we still have a very long way to go, different things will stick out depending on my mood.

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Thoughts, notes and references for ‘Space Cannot be the Place’ poster at SSiC 2020

I’ve been working on my poster for the Space Science in Context conference. This is the first time I’ve ever presented a poster, and done so at a virtual conference so I’m doubly intrigued how this will go down.

As it’s been a while since I’ve had close proximity with research in either Physics or hardware/software, I thought I might as well stick to what I know and critically discuss programs such as the 100 year Starship, which I chose almost as a retrospective; it had been a topic of a talk given by Erik Steinskog at the 2017 AfroFutures_UK conference where it was analysed as an embodiment of the AfroFuturist paradigm being a multi-disciplinary enterprise, dedicated to taking humanity to the stars, all while being headed by a Black woman, Mae Jemison (a legit hero of mine) no less.

However, in the time since then, in some ways it has been as any and all of these great sounding exercises are. The why was beyond the scope of my poster but I thought I could do some credit to a material analysis of why these exercises of liberal reparations can be problematic.

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Service Design in Heritage Day 2

Friday was the final day of the Service Design in Heritage workshops hosted by the Life Rewired Hub at the Barbican.

We once again started off with the ideation session but this time during the mapping data workshop, we were able to try creating a hypothesised user journey and associating touchpoints with different parts of the organisation. It was a really interesting contrast with yesterday’s mapping data workshop where we focussed on taking a deep dive into the structure and associated data. Personally I think it shows the difference that the nature of the ‘How might we…?’ challenge makes. Even though many of the challenges had similarities in concern, the nuances that were added through the ideation process can result in quite significant differences to the nature of the project (something that is totally the norm from a complex systems perspective!)

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Service Design in Heritage day 1

See, I’m getting better at this insta-documenting lark!

Today was the first iteration of Service Design in [Arts, Culture &] Heritage workshop(s), held at the Barbican Arts Centre in the Life Rewired Hub. Borne out of some great conversations with Kristen Alfaro about common difficulties with designing holistic, inclusive services when working in a Cultural institution – be it a museum, an art gallery/space etc – the goal is to introduce some service design techniques and approaches and providing a space for participants to learn by doing.

Thanks to lessons learned from previous workshops e.g. at Wild Conference, this was split into two workshops, partly to give people more options but also because even doing half a design jam is still quite intense!

IMG_8271

Session 1 focussed on collaborative ideation techniques; session 2 on data/insights mapping and introduction to prototyping.

Much like the neo-mmanwu workshop, the structure was half a presentation type lecture sort of thing and half actually trying out the particular methods that would be used at that point of the design process.

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Trip to V&A – Modernities aboundeth

Had a working from home day and spent the afternoon at the V&A fuelling more thoughts on a presumably upcoming article/talk on digital materiality.

Ventured to the rapid response and modernist collections which I don’t often do. There’s always something fun about analysing the material product through the theoretical framework of the designer/maker in question.

A photo of the display of 'The Toaster Project' by Thomas Thwaite. There is a homemade toaster and the associated casing. Around it are all the tools used to create the casing, to smelt the metals and so on.Really dug Thomas Thwaites ‘The toaster project’. Design often obscures the truth about thermodynamic symmetry – that time and effort saved at one end of a process will incur a cost at another. This is one reason why the question of ethical design or ethical tech is either insultingly trivial or stereotypically complex – the time saved in a washing machine (for example) is taken in the form of excavating, purifying and shaping metal ores to provide circuit components. To reiterate a question asked at Sheffield’s doc fest panel, asking whether a particular example of tech is ethical requires a strong stomach.

The conservation of energy has financial as well as work-based components. The fact that a cheap toaster costs £120k to reproduce by hand speaks volumes about the hidden siphonings throughout the process.

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